Entertainment, media and technology, mergers & acquisitions
Most lawyers are pretty comfortable dealing with legal issues involving humans. But what about when disputes arise among avatars, orcs or trolls? Enter Christ, who is viewed among lawyers in the video game industry as a preeminent source on virtual law and video game transactions. Christ represented the Walt Disney Co. in its $563 million acquisition of social gaming company Playdom in July. Although she is not solely a video game lawyer - she advises multinational companies in a variety of industries on a range of transactions - Christ led the charge into the uncharted legal territory surrounding virtual games like "Second Life" and "World of Warcraft." These games have proven worlds unto themselves, often giving rise to disagreements over virtual currencies and properties that are bought and sold for real-world cash in disputes that require a creative application of existing theory into an entirely new field of law.
For reprint rights or to order a copy of your photo:
Email
jeremy@reprintpros.com
for prices.
Direct dial: 949-702-5390
Send a letter to the editor:
Email: letters@dailyjournal.com